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Devlog & Freebies
LET'S SEE ?
I will record, the obstacles, journey, and other things I encounter
while trying to make games. Perhaps it may help you, perhaps
not. I will also design and publish 3D assets for free alongside scores I compose in my free time as well. (Stay In Touch if you are a student or a fellow DEV)
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Zine.E.Falouti
Jul 20, 20231 min read
Alder Forge #BTS 9
Welcome to the 9th episode of the Alder Forge Behind the Scenes! In this episode, I take you through the 3D pieces and assembly that make...
9
Zine.E.Falouti
Jul 17, 20231 min read
Alder Forge #BTS 8
Welcome to Public Devlog 8 of Alder Forge, where I take you through the process of designing in-game props and small architectural...
12
Zine.E.Falouti
Jul 17, 20231 min read
Alder Forge - BTS #7
Welcome to Public Devlog 7 of Alder Forge, where I take you through the process of designing in-game props and small architectural...
6
Zine.E.Falouti
Jul 14, 20231 min read
Alder Forge - BTS #6
Welcome to the Public Devlog 6 of Alder Forge, where I walk you through the process of designing an in-game spear from scratch. Follow...
4
Zine.E.Falouti
Jul 13, 20231 min read
Alder Forge - BTS #5
Welcome to Public Devlog 5 of Alder Forge, where we dive into the design process of the in-game weapons. In this episode, we focus on...
6
Zine.E.Falouti
Jul 11, 20231 min read
Alder Forge - BTS #4
Welcome to Public Devlog 4 of Alder Forge, where we take you behind the scenes of our environment design process. In this episode, we...
3
Zine.E.Falouti
Jul 11, 20231 min read
Alder Forge - BTS #3
Explore the process of creating one of the Alder Forge Disc 4 soundtracks. Join us as we take a behind-the-scenes look at the composition...
3
Zine.E.Falouti
Jul 10, 20231 min read
Alder Forge - BTS #2
Public Devlog 2 of the Alder Forge, showcasing behind-the-scenes and the cinematic design process for one of the early cutscenes in the...
1
Zine.E.Falouti
Jul 8, 20231 min read
Alder Forge BTS #1
Public Devlog 1 of the Alder Forge, showcasing behind the scenes and the character design process for one of the major characters...
4
Zine.E.Falouti
Jun 25, 20231 min read
Stone Pillar
An in-game-ready Stone Pillar I made for the community to use for free. This prop/architectural piece has a poly count inferior to 200...
3
Zine.E.Falouti
Jun 25, 20231 min read
In-Game Ready Brazier
An in-game-ready fantasy brazier that can be placed as a prop or given functionality within your game. This model was designed following...
6
Zine.E.Falouti
Jun 23, 20231 min read
3D Pillars
3D Pillars designed for in-game use with a max count of (340 to 375 quads) , sculpture and re-topology done in 3D Coat, final rendering...
16
Zine.E.Falouti
Feb 2, 20202 min read
Rounds of Optimization
Since the end of the Alpha phase and the beginning of the Bêta, rounds of optimization were launched each week, the world building has...
27
Zine.E.Falouti
Dec 10, 20193 min read
The Digital Blacksmith
In the process of creating the weapons that the players will hunt, loot, upgrade and use, a pipeline has been established since the...
39
Zine.E.Falouti
Oct 9, 20194 min read
Crafting the Foes
In this Devlog entry, I will talk generally about my own process of creating enemies from start to finish, this process or processes are...
30
Zine.E.Falouti
Aug 30, 20193 min read
Bottlenecks & The Testing Layers
While developing the Shadows of Larth, I tried many different approaches, to adapt the overall Game Supply Chain, testing which one is...
14
Zine.E.Falouti
Aug 15, 20194 min read
Crafting a small town (Environment Design)
Let's talk environment and level design, a process that can break or boost your game timeline evolution. While starting the base...
30
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